Açık Akademik Arşiv Sistemi

Browsing by Author "0000-0001-7773-1045"

Browsing by Author "0000-0001-7773-1045"

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  • Akyaman, Serefraz; Alppay, E. Cem (2021)
    Input and output components in interactive video game systems are important, especially when it comes to interaction style and experience. In particular, as a primary component of the user-interface control devices especially ...
  • Akyaman, Serefraz (University of Cincinnati, 2017)
    Living in a modern society is becoming more complex, so in order to keep up with, a person should accomplish various kinds of task at once. Daily life requirements, obligations and the capacity of human memory lead us to ...
  • Akyaman, Serefraz; Ayas Önol, Tuğba (The Turkish Online Journal of Design, Art and Communication - TOJDAC, 2018-04)
    In the digital era that we live in now it is possible to gather biological and biographical data of an individual by wearable digital health and activity-tracking devices. The phenomenon is known as selftracking and it ...
  • Akyaman, Serefraz; Alppay, Ekrem Cem (Springer, 2021-07-20)
    The game understanding has changed shape according to the possibilities and needs of the digital age and gained a digital structure and penetrated to our homes and even our pockets. Increasing the rate of involvement of ...
  • Akyaman, Serefraz; Alppay, Ekrem Cem (2024-05)
    Researchers frequently state that game controllers, affect the Player Experience (PX). We also conducted this study to examine the effects of controllers on PX dimensions, including industrial design features that are ...
  • Akyaman, Serefraz; Ayas Önol, Tuğba (Agathos: An International Review of the Humanities & Social Sciences, 2021-11-29)
    This study investigates the effects of information supplied by selftracking technologies on the human-technology relationship through a postphenomenological approach. Self-tracking technologies, which have become increasingly ...
  • Akyaman, Serefraz (2015)
    “Mekân” ne salt bir soyutlama ve nesne, ne de sadece somut, fiziksel bir şeydir. Bütün boyutları ve biçimleriyle, hem kavram hem de gerçekliktir[1]. Tasarlanmış ve hali hazırda kullanılmakta olan bir mekân fiziksel anlamda ...