Açık Akademik Arşiv Sistemi

Anticipated User Experience Evaluation of Game Controller Designs

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dc.date 2023
dc.date.accessioned 2024-07-08T14:12:41Z
dc.date.available 2024-07-08T14:12:41Z
dc.date.issued 2021
dc.identifier.citation Akyaman, S., Alppay, E.C. (2021). A Critical Review of Video Game Controller Designs. Game + Design Education Proceedings of PUDCAD 2020. June 24-26, 2020, pp.311-324. İstanbul Birk, M., Mandryk, R. L. (2013). Control Your Game-Self: Effects of Controller Type on Enjoyment, Motivation, and Personality in Game. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 685-694 ACM Blomberg, J. (2018). The Semiotics of the Game Controller. Game Studies, 18(2) Brown, M. A., MacKenzie, I. S. (2013) Evaluating Video Game Controller Usability as Related to User Hand Size. In Proceedings of the International Conference on Multimedia and Human Computer Interaction–MHCI 2013 pp. 114-1. Butz, M. V., Sigaud, O., Gérard, P. (2003) Anticipatory Behavior: Exploiting Knowledge about the Future to Improve Current Behavior. In Anticipatory Behavior In Adaptive Learning Systems pp. 1-10. Springer, Berlin, Heidelberg Desmet, P. M. A., Hekkert, P. (2007) Framework of Product Experience. International Journal of Design, 1, 57–66 Eilu, E., Baguma, R. (2017) Anticipated User Experience (AUX) Framework for Improving Ac-ceptance of Using Mobile Phones for Voting. In: Proceedings of the 10th International Con-ference on Theory and Practice of Electronic Governance pp. 87-96 Ermi, L., Mäyrä, F. (2005) Fundamental Components of the Gameplay Experience: Analysing Im-mersion. Worlds in Play. International Perspectives on Digital Games Research, 37(2), 37-53 Heikkinen, J., Olsson, T., Väänänen-Vainio-Mattila, K. (2009). Expectations for User Experience In Haptic Communication with Mobile Devices. In: Proceedings of the 11th International Con-ference on Human-Computer Interaction with Mobile Devices and Services, pp. 1-10. Associ-ation for Computing Machinery, New York Hekkert, P., Schifferstein, H.N.J. (2008). Introducing Product Experience. In: Product Experience pp.1-8. Elsevier Science ISO 9241-210 (2010). Ergonomics of human-system interaction - Part 210: Human-centred design for interactive systems. Geneva, International Standardization Organization (ISO) Karapanos E, Zimmerman J, Forlizzi J, Martens J-B. (2010). Measuring the Dynamics of Remem-bered Experience over Time. Interact Comput 22(5), pp.328–335 Kim, K. J., Biocca, F., Jeong, E. J. (2011). The Effects of Realistic Controller and Real-Life Exposure to Gun on Psychology of Violent Video Game Players. In Proceedings of the 5th International Conference on Ubiquitous Information Management and Communication p. 49. ACM Mäyrä, F. (2007). The Contextual Game Experience: On the Socio-Cultural Contexts for Meaning in Digital Play. In: DiGRA Conference McCarthy, J., Wright, P. (2004). Technology as Experience. Interactions, 11(5), 42-43. McEwan, M., Johnson, D., Wyeth, P., Blackler, A. (2012). Videogame Control Device Impact on The Play Experience. In Proceedings of the 8th Australasian Conference on Interactive Enter-tainment: Playing the System p. 18. ACM McGloin, R., Farrar, K., Krcmar, M. (2013). Video Games, Immersion, and Cognitive Aggression: Does the Controller Matter?. Media Psychology, 16(1), 65-87 Norman, D. A.: The Way I See It Memory is More Important than Actuality. Interactions, 16(2), pp.24-26 (2009) Olsson, T., Ihamäki, P., Lagerstam, E., Ventä-Olkkonen, L., Väänänen-Vainio-Mattila, K. (2009). User Expectations for Mobile Mixed Reality Services: an Initial User Study. In: European Conference on Cognitive Ergonomics: Designing Beyond the Product---Understanding Ac-tivity and User Experience in Ubiquitous Environments pp. 1-9 Roto, V., Law, E., Vermeeren, A., Hoonhout, J. (2011). User Experience White Paper: Bringing Clarity to the Concept of User Experience. http://www.allaboutux.org/uxwhitepaper Sánchez-Adame, L. M., Mendoza, S., González-Beltrán, B. A., Viveros, A. M., Rodríguez, J. (2018). Towards an AUX Evaluation Framework for User Tools in Virtual Communities. In International Conference on Collaboration and Technology pp. 25-33. Springer, Cham. Schell, J. (2008). The Art of Game Design: A Book of Lenses. CRC Press Skalski P, Tamborini R, Shelton A et al. (2011). Mapping the Road to Fun: Natural Video Game Controllers, Presence, and Game Enjoyment. New Med Soc 13, 224–242 Von Glasersfeld, E. (1998). Anticipation in the Constructivist Theory of Cognition. In: AIP Confer-ence Proceedings, 437(1), pp. 38-48. American Institute of Physics. Yogasara, T. (2014). Anticipated User Experience in the Early Stages of Product Development. Doctoral dissertation, Queensland University of Technology en_US
dc.identifier.uri https://openaccess.cms-conferences.org/publications/book/978-1-7923-8987-0/article/978-1-7923-8987-0_18
dc.identifier.uri https://hdl.handle.net/20.500.12619/102351
dc.description.abstract Input and output components in interactive video game systems are important, especially when it comes to interaction style and experience. In particular, as a primary component of the user-interface control devices especially in interactive product systems that allow us to play are directly definitive in interaction and diverse in terms of form and functionality. Product features are considered important because they influence the UX. Therefore, two-phased study conducted in our study to review controllers from product design perspective with a certain game type and various controllers for better understanding effects of product features on anticipated user/player experience. Based on the existing AUX framework, we designed and implemented surveys to measure the expectation and evaluation of design features. As a result of the implementation, we obtained results that are consistent with the existing framework and easier to interpret and associate with AUX. en_US
dc.language.iso eng en_US
dc.relation.isversionof 10.54941/ahfe1001113 en_US
dc.rights info:eu-repo/semantics/openAccess en_US
dc.rights.uri http://creativecommons.org/licenses/by-nc-nd/3.0/us/ *
dc.subject Game Control Design en_US
dc.subject User Experience en_US
dc.subject Anticipated User Experience en_US
dc.title Anticipated User Experience Evaluation of Game Controller Designs en_US
dc.type conferenceObject en_US
dc.contributor.authorID 0000-0001-7773-1045 en_US
dc.contributor.department Sakarya Üniversitesi, Sanat Tasarım ve Mimarlık Fakültesi, Mimarlık en_US
dc.relation.journal IHSED 2021 en_US
dc.contributor.author Akyaman, Serefraz
dc.contributor.author Alppay, E. Cem


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