Açık Akademik Arşiv Sistemi

Play is a Serious Business: Play and Video Games from Gadamer's Perspective

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dc.date.accessioned 2021-06-08T09:11:15Z
dc.date.available 2021-06-08T09:11:15Z
dc.date.issued 2020
dc.identifier.issn 1303-8303
dc.identifier.uri https://hdl.handle.net/20.500.12619/95795
dc.description Bu yayının lisans anlaşması koşulları tam metin açık erişimine izin vermemektedir.
dc.description.abstract Play is an activity that has been intertwined with our lives and has its area of existence, objects, and rules. To understand and evaluate video games, it is important to examine the views of other thinkers who approach the play from ontological, cultural, social and psychological perspectives starting from Heraclitus' fragments. The focus of this study is on the evaluation of Gadamer's views on the play, as we can say that among the relevant thinkers, he maintains the perspective of Kant and Heidegger regarding Huizinga. Besides, in the context of his study of aesthetics in his work, he is subjected to an evaluation aimed at analyzing especially the play in the art world. Gadamer acts to understand playing, that is, the time when the play and the player is one. Like any other gamer, video game player also basically pursues the experience. However, the video game player experiences a virtual fiction by interacting with the representations of tools in other games through computer elements. Due to the effects of technology and design, the question of why do I play? is now evolved into how do I experience the game better?. The player's experience is also focused and shaped due to the economic side of the gaming industry among other variables. This means that the play, which is tried to be explained in our study, is placed at the center of the issue and confirmation of Gadamer's perspective.
dc.language Turkish
dc.language.iso tur
dc.publisher BEYTULHIKME FELSEFE CEVRESI
dc.relation.isversionof 10.18491/beytulhikme.1513
dc.rights info:eu-repo/semantics/closedAccess
dc.subject USER EXPERIENCE
dc.subject MEDIA ENJOYMENT
dc.subject SATISFACTION
dc.title Play is a Serious Business: Play and Video Games from Gadamer's Perspective
dc.type Article
dc.identifier.volume 10
dc.identifier.startpage 79
dc.identifier.endpage 104
dc.relation.journal BEYTULHIKME-AN INTERNATIONAL JOURNAL OF PHILOSOPHY
dc.identifier.issue 1
dc.identifier.doi 10.18491/beytulhikme.1513
dc.contributor.author Karakus, Rahmi
dc.contributor.author Akyaman, Serefraz
dc.relation.publicationcategory Makale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı


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